What is CHRZĄSZCZ2?
CHRZĄSZCZ is an Open Source maze game. In chrząszcz you are walking through a maze. The whole maze is divided into chambers. In order to go to a different chamber you must open a door. In order to open a door you must have a key.
To open the door you sometimes need to exchange the keys with the orcs living here. Do not be afraid, the orcs are friendly and they always allow you to reverse the transaction. But sometimes they will not give you anything. You must figure out which keys combinations they would be willing to exchange.
While in the game press F1 to access your library. See the missions you have to accomplish to complete the game.
Check "configure --help" - it is possible to disable certain chrząszcz features and then some of the libraries may be not required.
The recent release is 0.0.0, released in the 29th September, 2013. It is qualified as "beta".
In terms of the game itself (source code, soundtrack, graphics, 3D models, scripts) the "chrząszcz2" author is Paweł Biernacki (email@example.com). However, the project would never come to existance without the Open Source contributors involved in multiple projects. Some of the projects are used by chrząszcz directly, some have been used to produce it.
"chrząszcz2" has been written in C/C++. It is packaged using autotools (autoconf/automake).
The mathematical concept behind chrząszcz has been first used in a maze generator for children I wrote in 2008 (mazes - english version Colorful Dwarves, polish version Kolorowe Krasnoludki).
The big question is: WHY HAS CHRZĄSZCZ2 BEEN WRITTEN? Here is the story:
Copyright by Pawel Biernacki, Helsinki, 2008-2013.